![]() There's quite a lot tactical depth in the combat althought it has simplistic approach to execution in general. The UI and gameplay per se looks kind of colorful and jolly. The tutorial seems to have some storytelling involved. Start with the tutorial (which is the start of a campaign) and play a couple of games to find your favorite race / secret tech combo.Įnjoy! And don't be afraid to ask if you have questions :) ![]() The game is already very comprehensive and full of content. Developer Triumph Studios has triumphed in striking a tricky pacing balance, with. Still, the best start would be without mods in my opinion. Turning the Tide On the bright side, getting to the end has a great flow whether you’re on story or random maps. It adds more units for the factions of the game. I would suggest to try it out much much later.Īnother mod I like is Expanded Arsenal, which is very vanilla-friendly. I would suggest all DLCs since they add so much in terms of mechanics, races, etc.įor mods, Adventure Mod is pretty big but a complete overhaul. I always liked Master of Magic so I'll give this a try.Īre there any particular mods / content / DLC you'd recommend? Something to streamline or enchance playing or UI or smth?Ĭongratulations! It's one of my favorite games and I hope you'll like it as well. However, during this time I managed to play part of the story campaign and two big scenarios. I spent about 30 hours with the game, which was by no means enough to get to know it deeply. ![]() Originally posted by Screaming Stukas:I bought it. As I noted in the introduction, Age of Wonders: Planetfall was my first exposure to the series, and I couldn't hope for a better first impression.
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